Uncrossed
Game UX/UI Redesign
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The 90 Minute Makeover
[/vc_column][/vc_row][vc_row][vc_column][vc_column_text]This project was a quick revision of a game my developer friend created for his company Styrogome Games. After he launched the beta version of his game, I stepped in to help with the overall UX/UI of the game.[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column]
Original App Issues
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- The game logo is difficult to read, especially from a branding perspective.
- There is no information on how to play the game or know your score.
- The interface is very button-heavy.
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- The icons are clunky and take a moment to understand.
- The colors are drawn from stock swatch colors.
- Boy, that lime green really sears the corneas!
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Keeping Things Clean
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- Redesigned the logo to be more legible while suggesting the nature of the gameplay.
- Due to the game’s simple gameplay, a more minimal interface and subdued color palate were chosen so a player could focus on the complexity of the puzzle.
- Menu buttons are smaller so the launch page can include game instructions and an example of a completed puzzle.
- A scoreboard was added so that a person knows how far along they are in each section.
- Simpler more universally intuitive icons were used and relocated to the bottom of the interface to keep the screen from looking top heavy
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The Redesign – White Version
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